Welcome to my SimCity 4 blog!

Current project: The Quynneth region.

08 March 2010

Update 2, The First Inhabitants

It wasn't that long ago that Quynneth was an untouched region, but the arrival of Gonway Mining co. has changed that. After the construction of the first surface mine Gonway has further invested in the region.
Dirt roads have been upgraded to concrete roads, building materials have been shipped in, contracters have been contracted and construction of several projects have started.

One of the first things Gonway has invested in, after upgrading the existing dirtroad from the shipping area to the mine, is creating an industrial area near their first concession lot 457.38722 BL. A garage and workshops have been built, as well as some storage facilities for equipment and spare parts.
Next to that a main pumping station was built. At first all groundwater pumped from the mining area was released into the nearby forests, but the amounts of pumped up water have increased so much that a special designed spillway had to be created to ensure the water wouldn't just flow back into the mine through the soil.
Once the surface mining endeavor was well supported, construction was started on a brown coal powered power plant, which has been completed by now. Work is still commencing on constructing powerlines heading south to hook up neighbouring regions. This is all part of a grand scheme to reduce costs, since once the powergrid will be completed, the transport of electricity will be a lot cheaper then transporting the browncoal itself, and in the shape of electricity the energy will be easier to sell as well.

At the same time work had started on creating a workers community to the south-east of concession lot 457.38722 BL. Main reason for creating the settlement was giving the surface mine workers an opportunity to stay over during weekdays, drasticly cutting cost for transportation of personell.
The miners quickly realized the advantages of staying over during weekdays as well, being able to start on their 'after-shift-beer' hours earlier then if they had to travel home first. This caused an explosive growth of the workers settlement, which eventually would hold near to all miners during weekdays. This even caused so much strain on the concrete access road that it had to be upgraded to a wider asphalt road, and the settlement had its diesel powered generators replaced by being hooked up to the powergrid stretching south.
Although the workers settlement never has been officially named by Gonway Mining co., amongst the workers it quickly became known as 'The Sheds', which was actually a pretty accurate description of the general housing quality at the settlement.

Ofcourse work on the mine itself continued too, and with a large workforce at hand work has also started at the second concession lot 564.42856 CD. Within months the outlines of the new mine were clearly visible;

With the increased winning of browncoal there was also a much needed upgrade for the shipping location. What once was not much more then a sandy flattened riverbank, had now turned to a sturdy concrete construction allowing several browncoal hauling barges to moor simultaneously. Right next to it Gonway Mining co. had constructed some supporting facilities, a concrete mixing tower that is being extensively used for the roadworks going on, warehouses for storing building materials and some workshops providing maintenance and repair facilities for the barges and other equipment used in the shipping area. Which had been named Innit Industrial by this time.
With shipping facilities nearby, lots of work to be done and landprices as low as they can get, more bussinesses decided to build at Innit Industrial. Carpenters, roadworkers and even a browncoal powered metal workshop flocked to the region of opportunity.

Since Innit Industrial was now bustling with activity, its harbor continuously facilitating browncoal barges, Gonway Mining co. decided on constructing a seperate passenger ferry pontoon well to the north of Innit Industrial, so passenger and freight ships wouldn't interfere with eachother. With this new beachhead created, connected by road, some workers decided to buy a small plot of land near the ferry pontoon, and had their girlfriends / wifes come over. If you are going to stay here all weekdays, you might as well stay all together. Next to that, land was so cheap here (except for the browncoal concessions), that now workers were able to buy some land at a fraction of the cost outside of this region. More and more workers had their families move over, and a small village called 'Landing' sprung to life.

With lot's of women residing in the village, two of them, Thelma Frunnik and Louise Glibber decided on starting their own bussiness to batlle the inevitable boredom amongst the women. Thelma started a shop in hobby materials, such as beads, paper, paint and all sorts of other crafting materials, whereas Louise started a lapdance school. Both concepts turned out to be highly succesful, resulting in the first commercial development of the region.

One of the surface mine workers, Bill Dunce, didn't have a wife, nor a girlfriend. Nearing retirement, and no one to spend money on, he had aquired quite some money. Not being the kind of man to live in a town full of women, Bill decided to buy quite a large patch of land along the road from Innit Industrial to the mines. He set up a home near a small pond, that turned out to be full of fish. After retiring, he also cleared some land and began a second career as a hobby farmer, not able to sit still after a life of mining. And so he spent his time, fishing a bit, farming a bit and generally being happily retired.

Bill Dunce, being a likable man, was regularly visited by his former coworkers. Whenever visiting they noticed Bills happyness, enjoyed fishing with him, and getting some free vegetables to take home with them as well. The workers quickly started longing for a similar place, with some peace and quiet, a nice place to fish, and away from hobby materials. Lapdances were ok though.
Coincidentally, not far from Bill Dunce's house there was a much larger pond, you might even call it a small lake, and it was filled with fish, eager to be cought. It didn't take long for the first workers to buy some land there, and soon several houses had been built at the waterside.
Unfortunately this didn't go unnoticed by the rest of the workers. The plots of land near the lake quickly sold out, and within a year or two the whole lake was surrounded with housing. Next to fish, the lake was also swarming with flies, leading to the name of this new settlement; Fishenflies.

So, in a few years time, where we'd expect only to find a scabby workers settlement next to a mine, a lot more had come to existance. New settlements, not only occupied by miners, but also by carpenters, car mechanics, road workers, lumberjacks, barmen and others. With each house being built, each bussiness being erected, more people were needed to maintain and supply for them.

Ofcourse gonway Mining co. had a big influence on developments. As we speak, Gonway is having talks with SNB (Sim National Bank) to arrange cheap loans for any farmers, lumber companies or other supporting parties willing to settle in the region. All part of the bigger scheme of reducing costs for Gonway Mining co., and SNB being a large investor of the company.
With any new development in the region having a great chance of profitability, and increasing profitability of the ones already there, SNB is very willing to supply funds to any interested parties. With acre upon acre of land to be made profitable, there are huge amounts of money to be made by any bank prepared to take some risk.

As we await new developments, I'll leave you with an overview of the current area being worked upon. I hope you've enjoyed the update, and will tune in for the ones still to come!


  1. Wow. I wondered what you had been working on.

  2. Hehehe, actually I barely had any time to spend on SC4 the past week, but I managed to make up for it yesterday and today. Luckily when being busy otherwise I still have some spare braincells free to think about the roleplaying aspects to incorporate, so I just had to 'make it happen'. I think I spent just as much time on making the update as on the actual gameplay... That will be improving in time though as things start to grow. I guess you're experiencing the same at the moment.

  3. This is really nice.
    I like your photoshopping to present progress in a single image... I haven't seen that before.
    This is promising to be an interesting read...

  4. Thanks CSG! I wanted to show the growth, but didn't think the initial growth was deserving its own screenshot, so I came up with this sort of comic like lay out with the different growth stages, glad you like it. Eventhough there's still not much to see I try to make it somewhat interesting...

  5. You're quite right Shilka. The blog entries take time, and they're not even at the level I want them to be at yet.